🎯In Development

Mango CS2

Advanced aim assistance and game sense enhancement for competitive Counter-Strike 2 play.

Features

👁️

Player ESP

Full player visualization with bounding boxes, health bars, and bone rendering through walls.

🎯

Visibility Detection

Smart visibility checks to determine which players are currently visible on screen.

🔫

Aim Assist

Precision aimbot with punch-aware targeting, customizable FOV, and smooth aim transitions.

📉

Recoil Control

Advanced recoil compensation system reworked for accurate spray patterns.

Triggerbot

Automatic fire activation when crosshair is placed on a valid target.

📡

Radar

Enhanced radar overlay showing enemy positions and movement patterns.

⚙️

Customization

Fully customizable menu with organized settings for every feature.

Changelog

v0.3

2026-02-17
  • ImprovedAimbot now tracks where bullets actually land during spray, not just the visual crosshair
  • ImprovedFOV circle shifts during spray to reflect real bullet trajectory when Punch Compensation is enabled
  • ImprovedImproved precision at high smoothing values — no more orbiting or failing to converge on target
  • ImprovedRenamed "Aimbot RCS" to "Punch Compensation"
  • ImprovedStandalone RCS completely reworked for reliability
  • FixedRCS now properly activates during triggerbot bursts
  • FixedFixed jolt/snap when starting a second spray — clean reset between sprays
  • AddedNew "RCS Start Bullet" slider — control how many shots before RCS kicks in (0–5)
  • ImprovedRemoved unnecessary internal timers and workarounds
  • FixedFOV circle now accurately represents the angular cone on screen at all FOV values
  • ImprovedVertical FOV computed dynamically from aspect ratio instead of using a fixed value
  • ImprovedVisuals and Misc panels moved to the Visuals tab in the Perception menu
  • ImprovedAimbot tab now contains only Aimbot, Recoil Control, and Triggerbot
  • ImprovedVarious performance improvements

v0.2

2026-02-10
  • AddedBrand new visibility engine with significantly improved accuracy and responsiveness
  • AddedMulti-point detection sampling (6 check points per player) for reliable wall-edge detection
  • AddedAutomatic map detection — no more manual map selection, M@NGO figures out where you are
  • Added9 competitive maps supported: Dust 2, Mirage, Inferno, Anubis, Nuke, Ancient, Vertigo, Overpass, Train
  • ImprovedSmarter fallback logic — visibility transitions are now tighter and more responsive during fast peeks
  • AddedTwo visibility modes available: Spotted (lightweight) and Raycast (high accuracy)
  • ImprovedCompletely re-architected rendering pipeline improving visual lag during fast camera movement
  • ImprovedESP elements now track better with your crosshair even during flick shots
  • ImprovedSignificantly reduced per-frame overhead through intelligent data caching and batched operations
  • ImprovedPlayer name reads cached and refreshed automatically — no more per-frame overhead
  • AddedNew independent RCS system that works without aim assist enabled
  • AddedPunch Delta mode: reactive compensation that works with all weapons automatically
  • AddedPattern mode: precision per-shot compensation mapped from professional spray data (AK-47)
  • AddedSmart weapon detection — automatically disables for knives, grenades, and utility
  • FixedCritical bug where RCS compensation was applying at half strength
  • AddedAdjustable RCS strength slider (0–100%)
  • Added5th color preset: fully Custom colors with visible/not-visible color pickers
  • AddedAnimated M@NGO watermark with version display
  • FixedArmor bar offset — resolved an issue where armor values could read incorrectly
  • ImprovedComprehensive error handling added across the entire script (26 guard points)
  • ImprovedIntelligent throttled logging — errors reported with context and frequency counts
  • ImprovedBuffer validation on all binary data parsing
  • ImprovedViewport and state validation prevents rendering errors during loading or transitions
  • ImprovedClean shutdown — all resources and caches properly released on unload
  • ImprovedRefactored from monolithic structure into clean, extracted functions
  • ImprovedRemoved ~200 lines of dead/legacy code from v0.1
  • ImprovedWeapon identification upgraded to instant lookup (40+ weapons)
  • Improved24 game data points resolved at startup with expanded fallback coverage

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